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Time Machining

Posted by Kinekt Design on

Now I understand why no one makes clocks anymore. They're incredibly difficult to make. With all of those tiny intricate parts having to work together in unison, you'd think I was crazy to attempt such a feat. And after seven years of working on the thing, I started to think I was a bit crazy myself. 

Technology (and those obsessed with the idea that technology is everything) hates simplicity and treats the clock as a relic from some antiquated period of long ago meant to be displayed in a museum behind glass as opposed to the centerpiece of your bedroom wall. I saw it as a great opportunity to return us to product design (which is quite different from software design and should not be confused by the linguistics and / or semantics of the day). Don't let them fool ya. 

The Time Machine is an embedded system at its finest. It reveals its inner workings to us in plain sight. I'd argue that this is what good design needs to be. We have way too many things that try way too hard to do too much and end up giving us nothing in return. 

Who needs yet another screen when you could have a beautiful object that does one thing and does it well? Cut the cord, slow down, and let the time pass as intended. And if you want to speed things up, just release the manual brake. 

- G.